{ MODKEY, XK_t, setlayout, {.v = &layouts[0]} },
{ MODKEY, XK_f, setlayout, {.v = &layouts[1]} },
{ MODKEY, XK_m, setlayout, {.v = &layouts[2]} },
+ { MODKEY, XK_n, viewadjacent, { .i = +1 } },
+ { MODKEY, XK_p, viewadjacent, { .i = -1 } },
{ MODKEY, XK_space, setlayout, {0} },
{ MODKEY|ShiftMask, XK_space, togglefloating, {0} },
{ MODKEY, XK_0, view, {.ui = ~0 } },
static void sigchld(int unused);
static void spawn(const Arg *arg);
static void tag(const Arg *arg);
+static void viewadjacent(const Arg *arg);
static void tagmon(const Arg *arg);
static void tile(Monitor *m);
static void togglebar(const Arg *arg);
}
}
+/** Function to shift the current view to the left/right
+ *
+ * @param: "arg->i" stores the number of tags to shift right (positive value)
+ * or left (negative value)
+ */
+void
+viewadjacent(const Arg *arg) {
+ Arg shifted;
+
+ if(arg->i > 0) // left circular shift
+ shifted.ui = (selmon->tagset[selmon->seltags] << arg->i)
+ | (selmon->tagset[selmon->seltags] >> (LENGTH(tags) - arg->i));
+
+ else // right circular shift
+ shifted.ui = selmon->tagset[selmon->seltags] >> (- arg->i)
+ | selmon->tagset[selmon->seltags] << (LENGTH(tags) + arg->i);
+
+ view(&shifted);
+}
+
void
tagmon(const Arg *arg)
{